![]() ![]() It's meant to learn, develop and adapt as you continue racing in the game. (Artificial Neural Network Agent), the custom-built AI system by Milestone. A lot was made by Milestone about A.N.N.A. Irritating because the AI sticks to the lines like it's some sort of programmed computer that isn't quite adhering to the rules of the world. Also, l keep drifting out no matter how much I lean and match the speed of the AI. It's like your opposition has a form of Plot Armour. ![]() The slightest bump with another bike will send you flying nine out of ten times, no matter who instigated it. The concerns I voiced while writing my preview of the game seem mostly remedied. RIDE 4 is better than earlier entries in the series, but it could still do with a bit of tweaking. Even though I was determined to not let RIDE 4 keep the heights of the career away from me, it's too much of a slog.Įven on the track I can't help but turn into the swear master of swear-town. Eventually, you'll find yourself in the final leagues. Once you've earned enough trophies there, you can move to the world leagues. Now you're going geographically and in a much more understandable path forward. In older RIDE games it's been very much divided into the style of bike you're riding at the time. So I've said that the career takes on a new format. It adds a sense of progression not seen in older titles. It should be noted that the career does also feature other special events too, with extra bonuses the more you use a particular manufacturer's bike. Improving from animal cruelty inducing levels isn't exactly an accolade and the career still has some very annoying time-trial and other alternate stages within, but it's a positive move. Surely, if the barrier for entry is so bloody annoying, it's going to be something special? Well, not really, but it improves. I was wondering why the game was being so coy with the career. This is around the point my neighbours' pets start going missing. Also, there's quite a rigid time limit to meet and if you don't get enough points from these starting challenges, you can't even enter the career. If you miss the speed target, miss the checkpoint, or slightly brush against the edge of the course, you get a time penalty. Only you've got to hit these checkpoints at a specific speed. I've got no problem with checkpoints it wants to see if you can keep on what the developers have designated 'the racing line'. A number of these will have you going around a course featuring specific checkpoints. Well, at the very start of your career you have to pass a few tests. My balance is affected in real life, my ability to work a controller isn't. Maybe the severe ear infection I've been suffering from for the past few weeks is throwing me off, but I don't think it is. Frankly, the whole career is punishing to the level of being unrewarding. To say that the start of this made me want to enact one of John Doe's killings in Se7en is an understatement. RIDE 4 contains a whole new format for the career, but I'll get onto that soon. What am I talking about? Well, I'm talking about the career of course. Why? At this point, I'll have blacked out, only to reawaken wondering where all this tomato ketchup has appeared from and why it smells like metal. ![]() While my anger is still simmering, let me make something abundantly clear: If I ever see another speed-trap, checkpoint laden time trial, I'm not going to be held responsible for my actions. ![]()
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